Aniimo Builder
Adjust level, Potential, Resonance, personality and Held Item to calculate an Aniimo's stats, and compare every Held Item side by side.
Innate rating
Perfect
PerfectCP ≈1,513
Innate rating
Perfect
PerfectCP ≈1,513
Stats
E
N
T
J
Combat bonuses
Crit Rate +5%Damage Amp +30%
Potential
Perfect · 64Innate 32 / 40
Capability Awakening 0 / 30Evolution branch
4
HP
+4%4 to next +4%
InnateAcquired
+2
+8%2 to next +4%
InnateAcquired
4
P.DEF
+4%4 to next +4%
InnateAcquired
+8%4 to next +4%
InnateAcquired
4
M.DEF
+4%4 to next +4%
InnateAcquired
4
BREAK
+4%4 to next +4%
InnateAcquired
At this level, innate + acquired is capped at 20 per stat. Innate ranges from 0 to 10.
Collected forms
0 / 2Level
1 – 60Personality
Resonance
No Resonance
0Stage 7 · 0 · Requires Lv. 65
Total stat gain
No Resonance
Held Item
Enhancement
+15 / +15- Damage Amp
- +20%
Passive
Equipped Aniimo gain 0.7 additional ATK per level.
Advanced effects
- +10
ATK +2
- +15
Damage Amp +10%. Effect doubles if ATK is above 15.
Held Item comparison
Stats for the current build with each item at the highest enhancement of the chosen rarity. Click a row to equip it.
| Combat bonuses | ||||||||
|---|---|---|---|---|---|---|---|---|
| 6,750 | 346 | 181 | 170 | 163 | 172 | 1,088 | ||
| 6,750– | 392+46 | 181– | 170– | 163– | 172– | Damage Amp +30% | 1,513 | |
| 6,750– | 346– | 181– | 170– | 163– | 266+94 | 1,513 | ||
| 8,000+1,250 | 346– | 226+45 | 170– | 208+45 | 172– | DMG reduction +10% | 1,513 | |
| 6,750– | 346– | 181– | 248+78 | 163– | 172– | CD Reduction +10% | 1,513 | |
| 6,750– | 346– | 181– | 170– | 163– | 172– | Damage Amp +20% | 1,513 | |
| 6,750– | 346– | 181– | 170– | 163– | 172– | Damage Amp +20% | 1,513 | |
| 6,750– | 346– | 181– | 170– | 163– | 172– | Damage Amp +20% | 1,513 | |
| 6,750– | 346– | 181– | 170– | 163– | 172– | Damage Amp +20% | 1,513 | |
| 6,750– | 346– | 181– | 170– | 163– | 172– | Damage Amp +20% | 1,513 | |
| 6,750– | 346– | 181– | 170– | 163– | 172– | Damage Amp +20% | 1,513 | |
| 6,750– | 346– | 181– | 170– | 163– | 172– | Damage Amp +20% | 1,513 | |
| 6,750– | 346– | 181– | 170– | 163– | 172– | Damage Amp +20% | 1,513 | |
| 6,750– | 346– | 181– | 170– | 163– | 207+35 | 1,513 | ||
| 6,750– | 346– | 181– | 170– | 163– | 172– | Damage Amp +20% | 1,513 | |
| 6,750– | 346– | 181– | 170– | 163– | 172– | Damage Amp +20% | 1,513 | |
| 6,750– | 346– | 181– | 202+32 | 163– | 172– | 1,513 | ||
| 6,750– | 346– | 181– | 170– | 163– | 172– | Enhanced Healing Effect +17% | 1,513 | |
| 8,000+1,250 | 346– | 181– | 173+3 | 163– | 172– | 1,513 | ||
| 8,124+1,374 | 346– | 181– | 170– | 163– | 172– | 1,513 | ||
| 8,124+1,374 | 346– | 181– | 170– | 163– | 172– | 1,513 | ||
| 8,000+1,250 | 346– | 181– | 170– | 163– | 172– | 1,513 | ||
| 8,000+1,250 | 346– | 181– | 170– | 163– | 172– | 1,513 | ||
| 6,750– | 346– | 181– | 202+32 | 163– | 172– | 1,513 | ||
| 8,000+1,250 | 346– | 181– | 170– | 163– | 172– | 1,513 | ||
| 6,750– | 346– | 181– | 170– | 163– | 172– | Damage Amp +20% | 1,513 |
How it's calculated
- Stat = (species growth + Resonance flat) × (1 + 4% per 4 ability levels + Resonance/personality/item/collected form %) + level × 0.7 (conversion items).
- Species growth = species value × (1 + 0.008 × ability level) ÷ divisor × (6 × level + 35) × multiplier. Ability level = innate + acquired + Resonance/item bonuses.
- With the same build, HP, ATK, DEF, Energy Regen and M.DEF match the Aniidex builder. Stats with item conversions or advanced effects (such as Break) read higher here because those effects are included.
- Item ability +2 and stat % effects are calculated; conditional effects (crits, HP thresholds, etc.) are shown as text only.