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Aniimo Builder

Adjust level, Potential, Resonance, personality and Held Item to calculate an Aniimo's stats, and compare every Held Item side by side.

Innate ratingPerfect
CP ≈1,513

Stats

E
N
T
J
HP6,7504ATK39210P.DEF1814REGEN1708M.DEF1634BREAK1724

Combat bonuses

Crit Rate +5%Damage Amp +30%

Potential

Perfect · 64
Innate 32 / 40
Capability Awakening 0 / 30
Evolution branch
4HP
+4%4 to next +4%
Innate
Acquired
8
+2
ATK
+8%2 to next +4%
Innate
Acquired
4P.DEF
+4%4 to next +4%
Innate
Acquired
8REGEN
+8%4 to next +4%
Innate
Acquired
4M.DEF
+4%4 to next +4%
Innate
Acquired
4BREAK
+4%4 to next +4%
Innate
Acquired

At this level, innate + acquired is capped at 20 per stat. Innate ranges from 0 to 10.

Collected forms

0 / 2

Level

1 – 60

Personality

Resonance

No Resonance
0Stage 7 · 0 · Requires Lv. 65

Total stat gain

No Resonance

Held Item

Enhancement

+15 / +15
Damage Amp
+20%

Passive

Equipped Aniimo gain 0.7 additional ATK per level.

Advanced effects

  1. +10

    ATK +2

  2. +15

    Damage Amp +10%. Effect doubles if ATK is above 15.

Held Item comparison

Stats for the current build with each item at the highest enhancement of the chosen rarity. Click a row to equip it.

Combat bonuses
6,7503461811701631721,088
6,750–392+46181–170–163–172–Damage Amp +30%1,513
6,750–346–181–170–163–266+941,513
8,000+1,250346–226+45170–208+45172–DMG reduction +10%1,513
6,750–346–181–248+78163–172–CD Reduction +10%1,513
6,750–346–181–170–163–172–Damage Amp +20%1,513
6,750–346–181–170–163–172–Damage Amp +20%1,513
6,750–346–181–170–163–172–Damage Amp +20%1,513
6,750–346–181–170–163–172–Damage Amp +20%1,513
6,750–346–181–170–163–172–Damage Amp +20%1,513
6,750–346–181–170–163–172–Damage Amp +20%1,513
6,750–346–181–170–163–172–Damage Amp +20%1,513
6,750–346–181–170–163–172–Damage Amp +20%1,513
6,750–346–181–170–163–207+351,513
6,750–346–181–170–163–172–Damage Amp +20%1,513
6,750–346–181–170–163–172–Damage Amp +20%1,513
6,750–346–181–202+32163–172–1,513
6,750–346–181–170–163–172–Enhanced Healing Effect +17%1,513
8,000+1,250346–181–173+3163–172–1,513
8,124+1,374346–181–170–163–172–1,513
8,124+1,374346–181–170–163–172–1,513
8,000+1,250346–181–170–163–172–1,513
8,000+1,250346–181–170–163–172–1,513
6,750–346–181–202+32163–172–1,513
8,000+1,250346–181–170–163–172–1,513
6,750–346–181–170–163–172–Damage Amp +20%1,513

How it's calculated

  • Stat = (species growth + Resonance flat) × (1 + 4% per 4 ability levels + Resonance/personality/item/collected form %) + level × 0.7 (conversion items).
  • Species growth = species value × (1 + 0.008 × ability level) ÷ divisor × (6 × level + 35) × multiplier. Ability level = innate + acquired + Resonance/item bonuses.
  • With the same build, HP, ATK, DEF, Energy Regen and M.DEF match the Aniidex builder. Stats with item conversions or advanced effects (such as Break) read higher here because those effects are included.
  • Item ability +2 and stat % effects are calculated; conditional effects (crits, HP thresholds, etc.) are shown as text only.