



Team tier list
Whole four-Aniimo parties are simulated together and the highest-scoring lineups are collected. Shared EP, buffs, ultimate chains, Break windows and survival in Egg Heist and Omega fights (damage dealt − damage taken + healing) are all included. Mains come from the top dealers of the individual tier list and supports from the top of each role, keeping only the best lineups at each slot.
General
40 teams
| SS Tier4 teams | |||||||
|---|---|---|---|---|---|---|---|
| 1 | 2 FulmintisMain2 InferlupaBREAK![]() ![]() | 100% | 7,225 | 0.9%/s | 5.82/s | 19sHP left 91% | |
| 2 | ![]() ![]() ![]() ![]() | 96.4% | 6,525 | 0.9%/s | 3.88/s | 18sHP left 88% | |
| 3 | ![]() ![]() ![]() ![]() | 83.6% | 5,570 | 1.15%/s | 2.11/s | 26sHP left 85% | |
| 4 | ![]() ![]() ![]() ![]() | 81.1% | 5,518 | 0.88%/s | 4.85/s | 27sHP left 85% | |
| AA Tier8 teams | |||||||
| 5 | ![]() ![]() ![]() ![]() | 80.6% | 5,705 | 2.55%/s | 1.35/s | 28sHP left 86% | |
| 6 | ![]() ![]() ![]() ![]() | 80.5% | 5,354 | 0.88%/s | 4.69/s | 28sHP left 85% | |
| 7 | ![]() ![]() ![]() ![]() | 80.1% | 5,947 | 2.37%/s | 1.33/s | 27sHP left 85% | |
| 8 | ![]() ![]() ![]() ![]() | 79.2% | 5,207 | 0.87%/s | 2.92/s | 29sHP left 86% | |
| 9 | ![]() ![]() ![]() ![]() | 77.5% | 3,408 | 0.88%/s | 2.71/s | 30sHP left 85% | |
| 10 | ![]() ![]() ![]() ![]() | 76.4% | 4,809 | 1.89%/s | 3.26/s | 30sHP left 87% | |
| 11 | ![]() ![]() ![]() ![]() | 76.1% | 4,387 | 2.16%/s | 4.81/s | 32sHP left 89% | |
| 12 | ![]() ![]() ![]() ![]() | 75% | 3,980 | 1.92%/s | 3.58/s | 32sHP left 87% | |
| BB Tier12 teams | |||||||
| 13 | ![]() ![]() ![]() ![]() | 74.5% | 3,942 | 1.92%/s | 3.58/s | 33sHP left 87% | |
| 14 | ![]() ![]() ![]() ![]() | 74.2% | 4,362 | 1.24%/s | 4.69/s | 31sHP left 77% | |
| 15 | ![]() ![]() ![]() ![]() | 74.1% | 4,853 | 0.87%/s | 4.22/s | 32sHP left 81% | |
| 16 | ![]() ![]() ![]() ![]() | 73.8% | 4,951 | 2.06%/s | 3.15/s | 33sHP left 86% | |
| 17 | ![]() ![]() ![]() ![]() | 73.1% | 4,271 | 2.06%/s | 3.26/s | 34sHP left 86% | |
| 18 | ![]() ![]() ![]() ![]() | 72.9% | 5,372 | 0.87%/s | 4.01/s | 33sHP left 80% | |
| 19 | ![]() ![]() ![]() ![]() | 72.7% | 4,455 | 0.28%/s | 3.95/s | 32sHP left 75% | |
| 20 | ![]() ![]() ![]() ![]() | 72% | 4,403 | 0.9%/s | 3.88/s | 33sHP left 77% | |
| 21 | ![]() ![]() ![]() ![]() | 71.9% | 4,562 | 0.88%/s | 4.31/s | 34sHP left 79% | |
| 22 | ![]() ![]() ![]() ![]() | 71.6% | 4,004 | 0.87%/s | 3.71/s | 35sHP left 83% | |
| 23 | ![]() ![]() ![]() ![]() | 71.5% | 4,159 | 0.88%/s | 4.32/s | 35sHP left 81% | |
| 24 | ![]() ![]() ![]() ![]() | 71.2% | 4,092 | 0.87%/s | 4.03/s | 35sHP left 79% | |
| CC Tier10 teams | |||||||
| 25 | ![]() ![]() ![]() ![]() | 70.9% | 3,229 | 1.07%/s | 2.37/s | 36sHP left 83% | |
| 26 | ![]() ![]() ![]() ![]() | 70.7% | 4,142 | 0.87%/s | 4.03/s | 34sHP left 79% | |
| 27 | ![]() ![]() ![]() ![]() | 70.7% | 4,157 | 0.9%/s | 3.87/s | 33sHP left 76% | |
| 28 | ![]() ![]() ![]() ![]() | 70.6% | 4,008 | 0.9%/s | 3.79/s | 34sHP left 78% | |
| 29 | ![]() ![]() ![]() ![]() | 70.5% | 4,677 | 0.9%/s | 3.58/s | 34sHP left 79% | |
| 30 | ![]() ![]() ![]() ![]() | 70.4% | 3,667 | 0.92%/s | 2.91/s | 34sHP left 80% | |
| 31 | ![]() ![]() ![]() ![]() | 70.1% | 3,506 | 0.2%/s | 3.23/s | 35sHP left 77% | |
| 32 | ![]() ![]() ![]() ![]() | 69.9% | 3,675 | 0.9%/s | 3.9/s | 35sHP left 78% | |
| 33 | ![]() ![]() ![]() ![]() | 69.9% | 4,063 | 1.69%/s | 2.91/s | 39sHP left 86% | |
| 34 | ![]() ![]() ![]() ![]() | 69.9% | 4,036 | 0.89%/s | 3.82/s | 35sHP left 79% | |
| DD Tier6 teams | |||||||
| 35 | ![]() ![]() ![]() ![]() | 69.8% | 3,720 | 0%/s | 2.73/s | 35sHP left 75% | |
| 36 | ![]() ![]() ![]() ![]() | 69.8% | 4,002 | 0%/s | 3.55/s | 34sHP left 73% | |
| 37 | ![]() ![]() ![]() ![]() | 69.7% | 4,032 | 1.2%/s | 3.7/s | 34sHP left 76% | |
| 38 | ![]() ![]() ![]() ![]() | 69.7% | 4,481 | 0.93%/s | 3.95/s | 39sHP left 84% | |
| 39 | ![]() ![]() ![]() ![]() | 69.7% | 3,578 | 0.9%/s | 2.67/s | 36sHP left 79% | |
| 40 | ![]() ![]() ![]() ![]() | 69.6% | 3,600 | 0.92%/s | 3.51/s | 35sHP left 77% | |
How this is calculated
- Skill hit timing, coefficients, recovery, EP cost, and Break values are taken directly from the game's skill blueprints.
- Damage uses the game's own formula (Attack − Defense, skill power × coefficient, affinity, a 1.1× same-element bonus, expected crit value), and Break uses the Break-attack formula.
- Stats assume Lv.60 with IVs of 20. Core skills use their Prism Stele upgrade, and each Aniimo holds the best legendary +15 Held Item for its role. Runes and resonance aren't included (runes are disabled in this build).
- EP is a party-wide pool of up to 60 that regens 2 per second in battle (game data, property_data). Ultimate gauge is assumed to fill by the EP spent (estimated).
- Damage during Break is calculated at 2.5× (based on Omegas seen in footage), and Break lasts 8 seconds.
- The rotation is a simple rule that always picks the available skill with the highest target efficiency, so it may score lower than skilled play.
- Elemental stacks on the target (up to 20, +1% damage of that element per stack, decaying over time), skills that change with stack count, and computable trait effects are included. Gimmick traits such as gender or water terrain are shown as text only.
- As in the game, only two skills are equipped. Every possible pair is simulated and the best one for the role is used (you can change it in the Team Builder).







































