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Squashel

No. 048

Squashel

Basic Form

BREAKFireFire

Squashel has twin fist-like tails, giving its power a super-boost. Pinecones thrown with that force strike like cannonballs — not to be underestimated.

Stat total
522
Omega fight
–
Weak
WaterEarth

Squashel is a Fire-element BREAK Aniimo. It evolves from Squarrel. It can be found in Blitzwood. At the Outpost, it can handle Fire Lv. 2 and Artisanship Lv. 2. While exploring, it can use Climb.

Stats

Base stats
HPATKDefenseM.ATKM.DEFREGEN
HP
110
Top 11%
ATK
82
Top 92%
Defense
80
Top 28%
M.ATK
82
Top 92%
M.DEF
80
Top 35%
REGEN
88
Top 57%
Total
522
Top 98%

Ranked among final evolutions; a full bar is the highest value among them. These are base species values before training. Actual stats with level, IVs and Held Items differ. Energy regen is not a per-second amount.

Matchups

Based on Fire
Opponent elementIceWaterLightningFireGrassEarthWindDarkLight
Fire attacking×1.6×0.63·×0.63×1.6×0.63··×0.63
Fire defending×0.63×1.6·×0.63×0.63×1.6···

Attack multipliers depend on the element of the skill used.

Skills

5 skills · 1 passives

Basic Attack · Ultimate

Always-available moves

  • ATKFire

    ATK

    PhysicalMelee

    Might6
    Cooldown0.3s
    Primegy0
    Break1.6

    (BREAK) Wields the power of fire to attack targets at close range.

  • Blazing RushFire

    Blazing Rush

    Ultimate

    PhysicalBREAK

    Might209
    Cooldown8s
    Primegy0
    Ultimate EP100

    Squashel’s tail sparks with fire, whipping up cascading flames from the ground to deal heavy damage to the target.

Equipped skill

3 · core skill first

  • Blazing Fist BarrageFire

    Blazing Fist Barrage

    Core

    PhysicalComboEnhance

    Might85
    Cooldown1s
    Primegy30
    Break28.33

    Throws a two-hit punch forward. If the target hit carries the Pinecone mark, consumes the mark and empowers the next basic attack into [Punch Rush]. If the first hit lands on a Pinecone-marked target, the second hit no longer needs to land on a Pinecone-marked target to trigger [Punch Rush]. [Punch Rush]: Continuously throws punches forward, dealing damage equal to 60 Might.

    Prismatic Stone upgrade · Changes from the enhancement are highlighted.

  • Pinecone BombFire

    Pinecone Bomb

    PhysicalMarker

    Might38
    Cooldown1s
    Primegy15
    Break12.67

    Throws a flaming pinecone that bursts on impact, scattering an additional 3 pinecone fragments in all directions. Targets hit are marked with [Pinecone].

  • Heavy Tail StrikeFire

    Heavy Tail Strike

    PhysicalControlBREAK

    Might40
    Cooldown12s
    Primegy20
    Break13.33

    Throws a punch forward. If the target hit has a [Pinecone] Mark, consumes the Mark to deal 50% more damage, launch the target, and stuns it for [Stun]2.5s.

Passive

Innate traits of this Aniimo

  • Raging Fire

    Raging Fire

    After using a skill, the next basic attack used within 10s will directly release the final hit of the basic attack, and its Might is increased from 4 to 25.

Evolution

Drag to move. Zoom with Ctrl/⌘ + wheel or two fingers.

Evolution Requirements

  1. SquarrelSquashel
    • Strike with both fists for incredible Might!
    • Requires a certain Aniimo level.
    • Aniimo reaches Lv. 47.