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Tuckin

No. 022

Tuckin

Basic Form

BREAKGrassGrass

They need to absorb nutrients from the soil through their roots to maintain vitality and hate leaving the ground.

Stat total
530
Omega fight
–
Weak
FireWindDark

Tuckin is a Grass-element BREAK Aniimo. It evolves from Hummin. At the Outpost, it can handle Grass Lv. 3 and Hauling Lv. 3.

Stats

Base stats
HPATKDefenseM.ATKM.DEFREGEN
HP
106
Top 24%
ATK
80
Top 93%
Defense
83
Top 23%
M.ATK
80
Top 93%
M.DEF
110
Top 1%
REGEN
71
Top 99%
Total
530
Top 76%

Ranked among final evolutions; a full bar is the highest value among them. These are base species values before training. Actual stats with level, IVs and Held Items differ. Energy regen is not a per-second amount.

Matchups

Based on Grass
Opponent elementIceWaterLightningFireGrassEarthWindDarkLight
Grass attacking·×1.6·×0.63×0.63×1.6··×0.63
Grass defending·×0.63·×1.6×0.63×0.63×1.6×1.6·

Attack multipliers depend on the element of the skill used.

Skills

5 skills · 1 passives

Basic Attack · Ultimate

Always-available moves

  • ATKGrass

    ATK

    PhysicalMelee

    Might6
    Cooldown0.3s
    Primegy0
    Break1.6

    (BREAK) Wields the power of grass to attack targets at close range.

  • Breaking RoarGrass

    Breaking Roar

    Ultimate

    PhysicalBREAK

    Might165
    Cooldown8s
    Primegy0
    Ultimate EP100

    Restores Hummin units to their maximum number, then roars with them to release a massive shockwave at the target.

Equipped skill

3 · core skill first

  • Draw NourishmentEarth

    Draw Nourishment

    Core

    HealEnhance

    Might–
    Cooldown15s
    Primegy30
    Break0

    Roots itself firmly in the soil, granting self and Hummin 20%30% BREAK efficiency and 20% Damage Reduction. Instantly restores 50% HP to all Hummins, and heals self and nearby Hummins for 2% HP every second.

    Prismatic Stone upgrade · Changes from the enhancement are highlighted.

  • Off-Key Shock WaveGrass

    Off-Key Shock Wave

    MagicalBREAK

    Might39
    Cooldown1s
    Primegy10
    Break13

    Teleports all Hummins next to the target and unleashes a Tackle attack, dealing damage.

  • Haunting ChoirGrass

    Haunting Choir

    MagicalControl

    Might47
    Cooldown1s
    Primegy20
    Break15.67

    Causes all Hummins to blink next to the target and unleash sonic attacks, dealing area damage and inflicting [Stun] for 1s.

Passive

Innate traits of this Aniimo

  • Prank Master

    Prank Master

    Increases BREAK damage by 2% for every 1,000 max HP. Upon entering battle, summons 1 Hummin to assist. An additional Hummin is summoned every 10s, up to a maximum of 3.

Evolution

Drag to move. Zoom with Ctrl/⌘ + wheel or two fingers.

Evolution Requirements

  1. HumminHexxin
    • Strange sound, mysterious curse.
    • Must reach required Aniimo level
    • Aniimo level 18
  2. HumminTuckin
    • To wear the crown... make sure you can fit into it first.
    • Must reach required Aniimo level
    • Aniimo level 18
    • Dig into the Twisted Roots
    • Dig in for 20s at the entrance of Sanctum: Twisted Roots
  3. HexxinPrismanaUse Prismana Orb ×1 to change form. It's not an evolution, so the stage stays the same.An orb containing the Prismana Energy of Breezy Plains. Only Aniimo native to Breezy Plains can absorb the shared energy within.

Habitat

Basic Form
No wild spawns have been found for Basic Form yet.
This form may come from evolution or quests.