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Team Builder

Pick a main Aniimo, and the other three slots are recommended by comparing full-party rotations. Shared EP and ultimate gauge, buffs, and Break windows are all included in the calculation.

Lineup

1 main + 3 supports
Cornet
MainCornetBeach Form
DPSWaterWind

Passives

Air Superiority
Tubster
Support 1TubsterBasic Form
BreakWind

Passives

Victory Concerto
Tromber
Support 2TromberBasic Form
SupportWind

Passives

Band Member
Eklue
Support 3EklueBasic Form
SupportWind

Passives

Judgment Storm

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How this is calculated

  • Skill hit timing, coefficients, recovery, EP cost, and Break values are taken directly from the game's skill blueprints.
  • Damage uses the game's own formula (Attack − Defense, skill power × coefficient, affinity, a 1.1× same-element bonus, expected crit value), and Break uses the Break-attack formula.
  • Stats assume Lv.60 with IVs of 20. Core skills use their Prism Stele upgrade, and each Aniimo holds the best legendary +15 Held Item for its role. Runes and resonance aren't included (runes are disabled in this build).
  • EP is a party-wide pool of up to 60 that regens 2 per second in battle (game data, property_data). Ultimate gauge is assumed to fill by the EP spent (estimated).
  • Damage during Break is calculated at 2.5× (based on Omegas seen in footage), and Break lasts 8 seconds.
  • The rotation is a simple rule that always picks the available skill with the highest target efficiency, so it may score lower than skilled play.
  • Elemental stacks on the target (up to 20, +1% damage of that element per stack, decaying over time), skills that change with stack count, and computable trait effects are included. Gimmick traits such as gender or water terrain are shown as text only.
  • As in the game, only two skills are equipped. Every possible pair is simulated and the best one for the role is used (you can change it in the Team Builder).