Irisal is a Grass-element DPS Aniimo. It evolves from Iris. It can be found in Sea of Flowers. At the Outpost, it can handle Grass Lv. 3 and Leisure Lv. 3.
Stats
Base stats
HPATKDefenseM.ATKM.DEFREGEN
HP
100
Top 32%
ATK
118
Top 32%
Defense
70
Top 71%
M.ATK
118
Top 32%
M.DEF
70
Top 67%
REGEN
94
Top 28%
Total
570
Top 65%
Ranked among final evolutions; a full bar is the highest value among them. These are base species values before training. Actual stats with level, IVs and Held Items differ. Energy regen is not a per-second amount.
Attack multipliers depend on the element of the skill used.
Skills
5 skills · 1 passives
Basic Attack · Ultimate
Always-available moves
Grass
ATK
MagicalRanged
Might6
Cooldown0.3s
Primegy0
Break0.8
Wields the power of grass to attack targets from a distance.
Grass
Dancing Petals
Ultimate
MagicalDamage
Might187
Cooldown8s
Primegy0
Ultimate EP100
Spins and releases a storm of petals to attack a target.
Equipped skill
3 · core skill first
Grass
Focused Beam
Core
MagicalDamage
Might120
Cooldown1s
Primegy50
Break40
Fires an energy beam at targets ahead. After gaining 24 points of [Dance Power], the next skill cast has a larger range. After casting, immediately gain an additional 5 stacks of Dance Power.
Prismatic Stone upgrade · Changes from the enhancement are highlighted.
Grass
Floral Storm
MagicalBarrage
Might30
Cooldown1s
Primegy13
Break10
Spins while moving and releases magical petals that track targets. The number of petals released increases by 1 over time, up to 3 at once. Press the skill again to stop casting.
Grass
Vortex of Petals
MagicalDamage
Might60
Cooldown1s
Primegy20
Break10
Generates a large vortex of petals at the feet of the target to attack it.
Passive
Innate traits of this Aniimo
Disco Aniimo
While on Turf, Damage Amp increases by 30%. After entering battle, each skill hit grants 1 [Dance Power]. Hitting multiple targets does not grant extra [Dance Power]. At 24, the next skill costs no EP.
Evolution
Drag to move. Zoom with Ctrl/⌘ + wheel or two fingers.